How To The Ancient Warfare Mod Curse
Posted By admin On 20/05/18Ancient Warfare (link for when the banner breaks: ) Instruction Manual: Full change-log, older releases, and non-adfly links for all releases are available from: IMPORTANT NOTE FOR 2.3 VERSIONS: If upgrading from a 2.2 version, please delete all Ancient Warfare config files and allow them to be regenerated with the updated default values. NOTE REGARDING FUTURE DEVELOPMENT () I have decided to discontinue personal development of Ancient Warfare mod. This is due to many reasons, but mostly a lack of time.
Hard to enjoy developing an MC mod if you never get to play MC or the mod being developed. Install Recovery Xperia X8 Ram. Ancient Warfare is open source. What this means is that -anyone- is free to continue development if they wish. Just because I am no longer interested in development personally does not mean that the mod needs to stop here.
The focus of the pack lies on the magic mods included, mainly Thaumcraft, Botania, Blood Magic and Witchery. A lot of Thaumcraft Addons provide further gameplay enhancement, including but not limited to Witching Gadgets, Thaumic Horizons, Thaumic Bases, Forbidden Magic and more. Ancient Warfare.
FURTHER UPDATE (12-17-14): GotoLink has expressed interest in continuing development of Ancient Warfare. Things will likely be a bit turbulent for awhile as ownership/source/etc is transferred, but development should continue soon. General Information Ancient Warfare is a modification for Minecraft that adds a variety of game enhancements; new blocks, new entities, and a template based world-generation structure generator. Beginning with the 2.x releases Ancient Warfare has been split into a multi-module release. There is a single Core module that all other modules rely on for shared functionality.
Each other module may be installed individually, or in any other combination desired. 18 Wheels Of Steel American Long Haul Mod Bus Ultimate Download. The non-core modules are – Automation, NPCs, Structure Generation, and Vehicles. Each of these modules focuses on a single aspect of the mod. Core Module Adds core functionality and shared code needed by all other modules. Structure Module Adds template based structure generation during World Gen.
Includes in-game tools for creation of new templates, as well as a few tools to aid in map creation in general. Automation Module Includes machines to automate crop farming, tree farming, misc resource farming (mushroom, reed, cactus), animal farming, mining, and resource processing (ores). Also includes a full featured MJ and RF compatible energy transport network. NPC Module Adds Player recruitable NPC for combat and utility purposes. Multiple varieties of combat NPC are available (melee, ranged, medic, others), as well as several varieties of non-combat/utility NPCs (worker, item courier, barterer/trader). Vehicle Module WIP - Will be included at a future date.
Bug Reports / Issues Please report any bugs or issues on GitHub. The issue tracker is located at:. Issues reported in any other way will be ignored.
Please browse the existing tickets to ensure it is not a duplicate. If an issue exists that covers your problem feel free to add any additional info that you may have. If your issue is not a duplicate, feel free to open up a new ticket. Please describe the problem in as much detail as possible. If it is crash related, include the crash report. If it is a repeatable issue, describe the steps necessary to duplicate it. All of this information will come in handy tracking down and solving the issue – the more information you provide, the quicker the issue can be found and dealt with.
Support will only be given for releases posted on Curse-Forge. Any release marked as a test release on GitHub is intended for internal testing and no support will be provided except through approved channels for prearranged testers. If you would like to become an official beta tester please send me a PM and further details can be worked out. Feature Requests Is there a new feature you would like to see added?
Think the balance on something could use adjusting? Want more options for configurability? The steps for feature requests are as simple as opening an issue ticket on GitHub. Navigate to, click on the ‘New issue’ button, and when you open your ticket flag it as an ‘enhancement’ or ‘balance’ issue. Fill in as much information as possible regarding the feature you would like. Screenshots, links, diagrams, etc.
Are welcome (and encouraged) for explaining your idea. Contributions Ancient Warfare is an open source project. Contributions to the code are welcome. More specific details can be found at the source repository, located at:.