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Saracens in Pendragon is copyright Timothy Ferguson 1996, but draws on previous works by Chaosium authors. Those sections are copyright to those authors, or to Chaosium Publishing. SARACENS IN PENDRAGON Arthurian literature is built up in layers, with each addition representing the prejudices of its time. The treatment of the Saracens in the Arthurian canon demonstrates this.

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Windows 7 Atheros L1 Driver on this page. In earlier works, they are sometimes confused with the ancient enemy, the Saxons. In later works, most important Saracen characters give up their religion and embrace the faith of the authors, Christianity. In Arthur’s time, Islam did not yet exist.

Its prophet was centuries from being born, but later authors added Saracen enemies to the stories to give historical depth to their hatred of the Muslims in the Holy Land. So as to avoid offense to Islamic readers, and to prevent us having to have Mohammed born well before his time, in Pendragon no stress is placed on the crusades mentioned in Malory. Religious war is not a theme of his stories, and the Crusades, historically, were, in many places, little better then a series of genocidal bloodlettings, where the _Franc_ [NOTE: Italics, this is an Arabic word.] knights killed indiscriminately, on the principle that God would save the souls of any Greek Christians they murdered. This author chooses not to romanticise their actions, or justify them within the game context.

============================================== SIDEBAR: Crusading Although knights may still go Crusading in any phase, this should be rare. Their swords are needed closer to home. The British nobility and the Celtic Church do not support the crusading movement. Player characters should feel intense social pressure to ignore the Holy Land and deal instead with local concerns. Although a knight may, in theory, take the Cross at any time, the great crusades in the Pendragon era occur during the first, second and fifth phases. During the Interregnum, a knight would be derelict in his duty to leave the realm.